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SpeedTree object is not connected to it's shadow
Reproduction steps: 1. Download project "SMALL_SpeedTreeGrass.zip" and open in Unity 2. Open scene "1" Expected: there should be no... Read more
GestureRecognizer.TappedEvent is deprecated and suggests using OnTappedE...
Steps to reproduce: 1. Open attached project "942738.zip" 2. Open "Test.cs" script Actual Result: *GestureRecognizer.OnTappedEvent ... Read more
[.NET 4.6][iOS] Crash in il2cpp::icalls::System::System::Net::Sockets::S...
Steps to reproduce: 1. Download the project attached by the user 2. Build "test" scene to iOS 3. Build the project to an iOS device ... Read more
[OnGUI] Label's text is blurry if there is no camera or it is set to Don...
Reproduction steps: 1. Download project "Label Bug Check.zip" and open in Unity 2. Open scene "EmptyScene" 3. Enter Play mode Expec... Read more
ETC1 Supported UI material doesn't cope well with sprites that are packe...
To reproduce: 1. Open the project, attached by the user (Reborn4.zip) 2. Open the "TestUIBug" scene 3. In Build settings, switch pl... Read more
Editor crash on CollectObjectHierarchyWithHideFlagFilter when opening pr...
To reproduce: 1. Open the user-provided project. Desired outcome: Project opens without crashing. Actual result: Projects crashes w... Read more
NullReferenceException thrown when setting an Avatar Mask to FBX with no...
Steps to reproduce: 1. Open user attached project "ModelTest.zip" 2. Select @3fingers_closed_pose 3. Go to Animations tab 4. Navigat... Read more
[VR] OpenVR MultiPass Stereo Mirror mode shows double images, no image c...
If stereoMirrorMode is set to true the images in the headset are doubled as if there is no stereo convergence happening. Pretty sur... Read more
[iOS][VR] External audio is paused in iOS when using Cardboard support
The external audio like Music or Podcast is paused when running iOS Cardboard build (with Enable Transition View set to true OR fals... Read more
[VR] Viewport scale with deferred rendering not scaling correctly
If the rendering is set to OpenVR multipass rendering and the viewport is set to less than 1 the scaling is wrong in the HMD. This ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel