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0
votes
Fixed

[Terrain Tools] No Light theme styling for Noise Editor Window

Package: Terrain Tools

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Aug 19, 2020

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Version/s: 3.0.1-preview

Styling for the window is a mix of light and dark themes 1. Open new project 2. Enable preview packages in project settings 3. Inst... Read more

0
votes
Fixed

[Terrain] High CPU usage from Terrain.UpdateMaterials method when Editor...

Terrain

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Jun 16, 2020

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Version/s: 2018.4, 2019.4.0f1, 2020.2

How to reproduce: 1. Open attached project "case1256373.zip" and scene Assets -> Scenes -> Bugs -> "TerrainBugReproScene" 2. Enter P... Read more

0
votes
Fixed

Once paused, the Profiler does not resume recording when profiling WebGL...

Profiling

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Aug 17, 2020

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Version/s: 2019.4, 2020.2, 2020.2.0a21

How to reproduce: 1. Open the attached project "1271012.zip" 2. Open the "SampleScene" Scene 3. In the Build Settings window check "... Read more

0
votes
Fixed

[2D] Unable to assign GUID error occurs on updating 2D SpriteShape packa...

Package: 2D Sprite Shape

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Aug 20, 2020

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Version/s: 5.0.1

Unable to assign GUID error occurs on updating 2D SpriteShape package to 5.0.1 Steps to Repro: 1. Create a new Project 2. Install/... Read more

0
votes
By Design

[Input System] Player prefabs are not instantiated on Join Action when t...

Package: Input System

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Jul 25, 2020

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Version/s: 1.0.0-preview.5

Reproduction steps: 1. Open the attached project ("case_1265853-InputActionPrefabs.zip") 2. Open the repro scene ("SampleScene") 3. ... Read more

0
votes
Won't Fix

User is not warned that Editor has to be restarted to build with newly a...

Installer

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Jul 31, 2020

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Version/s: 2019.4.4f1, 2020.2

Reproduction steps: 1. Open/create any Unity project 2. Enter Build Settings 3. Select any not currently installed platform 4. Click... Read more

0
votes
Fixed

[Android] "Unable to find lib_burst_0_0 and _burst_0_0" message logged w...

Package: Burst

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Aug 04, 2020

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Version/s:

This does not have any effect on the actual Burst functionality, just an effort to load split libraries. Read more

0
votes
Fixed

Crash on CalculateMeshBounds when baking Navmesh

AI Navigation

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Aug 19, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open scene "TestScene" 3. Go to Window > AI > Navigation and open the Bake ta... Read more

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