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Prefab preview scene in Auto mode ignores baked lighting data
Prefabs can be opened in a separate scene, a prefab preview scene. This scene, like all others, can have Auto mode in its Lighting s... Read more
[UI][Actions] Exceptions and errors are generated constantly if an Input...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/512 Forum: https://forum.unity.com/threads/input-system-bugs.647611... Read more
Flickering caused by Z-Fighting With Depth Prepass With SV_Depth in Cust...
To reproduce: 1) Open project attached by Julian (DepthPrepassFlickerBug.zip) 2) Play it / move mouse in and out of game view / clic... Read more
HD Render Pipeline crashes in the Light Loop
How to reproduce: 1. Extract and open attached project "StarCat Proper.zip" 2. Load the scene "Scene" from the "Scenes" folder, pres... Read more
[IET] Editor crashes with "The file 'MemoryStream' is corrupted!" when e...
Editor crashes with "The file 'MemoryStream' is corrupted!" when entering Play Mode in any interactive tutorial. Steps to repro: 1.... Read more
[Sprite Atlas] "NullReferenceException" on entering in play mode when a ...
"NullReferenceException" on entering in play mode when a sprite is packed in the "Sprite Atlas" Steps to repro: 1. Create a new pro... Read more
[UiElements] Generated UXML schema files are missing the definition for ...
How to reproduce: 1. Create a UXML file with Rider and the UIElements schema files applied 2. Add a VisualElement with a class prope... Read more
[PLM] Baking stalls after disabling/enabling static gameobject
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Hierarchy select 'Stalls01' game... Read more
Editing the BaseInput built-in component script from the EventSystem cas...
Steps to repro: 1. Create a new project and open it 2. Create a Canvas in the Hierarchy and enter Play Mode 3. Select Event Manager ... Read more
Application.ForceCrash/Utils.ForceCrash not all ForcedCrashCategories pr...
Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Check all 4 buttons and observe that not all of them produce a c... Read more
All about bugs
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