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'PPtr cast failed when dereferencing! Casting from ScriptMapper to Textu...
Jira: https://jira.unity3d.com/browse/GFXGI-500 Reproduction steps: 1. Create an empty project 2. In the Hierarchy window, create a... Read more
[Android] Signal 11 gets called instead of Signal 9 when using Applicati...
How to reproduce: 1. Open the attached project "CrashTest.zip" 2. Build and Run the project to an Android device 3. Start recording ... Read more
[Profiler] ArgumentOutOfRangeException has thrown clicking the "Delete M...
Editor thrown ArgumentOutOfRangeException on clicking the "Delete Module" button, refer to the attached video Steps to repro: 1. Cr... Read more
Asmdef Script not compiled with UNITY_PURCHASING define when launching E...
How to reproduce: 1. Open the attached project "case_1310277-Project.zip" 2. Run the test Scripts (Test->RunTest) 3. Inspect the Con... Read more
[URP] There is no effect when using SMAA in URP with OpenGLES API
Reproduction steps: 1. Open new Universal RP project with "-force-gles" argument and scene "SampleScene" 2. In Hierarchy window, sel... Read more
Missing referenced script warnings are thrown when resetting the Editor ...
How to reproduce: 1. Create a new Unity project 2. Select any Editor layout type other than the default 3. Click Play 4. Change Edit... Read more
Unity hangs when importing a PSD File using an Importer Override
Reproduction steps: 1. Open the attached project "1312835" 2. In the Project window, right-click on the PSD file. 3. Select "2D Impo... Read more
[MacOS] Properties window doesn’t open when right-clicking on components...
[MacOS] Properties window doesn’t open when right-clicking on components parameters with objects and selecting Properties option, Co... Read more
[HDRP] Global Illumination properties for emissive materials are missing...
Steps to reproduce: 1. Create a new HDRP project, or open an existing one 2. Create a new material 3. Expand the Emission Inputs he... Read more
DrawMeshInstanced has no performance difference when drawing many object...
Steps to reproduce: 1. Open the user's attached project "UnitDrawMeshInstanced.zip" 2. Build it for Android 3. Open the app 4. In th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support