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Automatically checks out materials using Perforce
When you enter play mode with selecting multiple materials in the editor, some materials are automatically modified to 'check out' e... Read more
[HDRP] Incorrectly placed Rough Distortion in Frame Settings
Versions checked: 2021.2.0a9 + 12.0.0 (from Packman) Steps to reproduce:1) Just start any HDRP project and go to Project Settings/HD... Read more
Player Development Console doesn't scale with Display Scaling
Reproduction steps:1. Open windows Display Settings and set scaling to 100%2. Open attached Project "ConsoleScaling"3. Build a Devel... Read more
Undocked Tab is not on the same spot as a cursor when the Unity Editor i...
Reproduction steps:1. Create a new 3D project2. Attach Unity Editor to the second display3. Select any view and undock it by click-d... Read more
Videoplayer->AudioSource First instance of OnAudioFilterRead fails to ge...
Reproduction steps:1. Open user attached Project "AudioFilterRead"2. Open SCENE_PATH Scene3. Press Play Expected result: The Script ... Read more
Removed component indication on prefab instance is not shown for Particl...
Steps:1. Create a new project2. Click on GameObject -> Effects -> Particle System3. Convert Particle System to a prefab4. Sele... Read more
"Opening File Failed" pop-up appears when downloading an asset from the ...
How to reproduce:1. Create a new Unity project2. Open the Asset Store and find an Asset that wouldn't be downloaded instantly3. Open... Read more
Scene lighing is much brighter after upgrading project
I have a project made with 2021.1.0a10, and, after upgrading it to the latest 2021.1.1f1, the lighting is much much brighter. To rep... Read more
[OSX] Editor crashes after undo action while scene save dialog window is...
Steps to reproduce:1. Create a new project2. Create a new scene through File -> New Scene3. Create an empty object in Hierarchy w... Read more
[OSX] Undo/redo actions while dialog windows are open do not repaint the...
Steps to reproduce:1. Create a new project2. Create a new scene through File -> New Scene3. Create an empty object in Hierarchy w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables