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Text Mesh Pro doesn't compile using .NET Standard 2.0
To reproduce: 1. In a new project, install Text Mesh Pro 1.2.12. Change scripting runtime to .NET 4.x3. Change API compatibility lev... Read more
When building Editor.log "Build Report" has incorrect values
Reproduction Steps:1. Create new project2. Build for standalone or iOS3. Open "Console" application4. Select "Editor.log"5. Find "Bu... Read more
[Light] Shadow artifacts appear on plane while using directional light w...
Steps to repro:1. Create new project > hierarchy > right click > 3d Object > plane2. Select the ‘Directional Light’ >... Read more
[OSX] [Color picker] Maximize window button is enabled even if it has no...
[OSX] [Color picker] Maximize window button is enabled even if it has no functionality To reproduce:1. Create a new project2. Select... Read more
GridLayoutGroup breaks the positions of GameObjects nested two and more ...
Steps to reproduce:1. Open attached Unity project2. Load Scene UI/UI_Ingame_Scene3. Check the Scene View Expected result: deepest-le... Read more
[OSX] Cursor does not break Cursor.lockState and become visible on CMD+Q...
Steps to reproduce:1. Open attached “FPSController.zip” Unity project2. Open “Main” scene3. Change object order in Hierarchy to dirt... Read more
[Graphics-General] The font doesn't reset on clicking reset option from ...
The font doesn't reset on clicking reset option from the inspector. Steps to repro:1. Open attached project > Select "Smart" font... Read more
[PackageManager][Mac] Fetching Post Processing Stack fails to launch Uni...
Opening a template that has Post Processing stack gives "Permission denied" and "Fatal error!" messages while trying to launch the U... Read more
[Graphics-General] Texture and Material are not generated as children wh...
Texture and Material are not generated as children while creating Editable Copy of the font. Steps to repro:1. Open attached project... Read more
[particles] Removing a ParticleSystem from a component leaves behind an ...
In the player: 1)Add a particle system to a gameobject.2)Destroy the particle system(not the gameobject)3)Call GetComponent<Rende... Read more
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