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0
votes
Fixed

Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...

Scripting

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Jan 06, 2016

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached Unity project.2. Open and play "ts" scene.3. Unity crashes. Additional note:"Marshal.StructureTo... Read more

0
votes
Won't Fix

[SRP] No linear to sRGB conversion for GUI

IMGUI

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Feb 12, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.1.0a23

Repro steps:1. Open attached project2. Enter Play Mode Expected: GUI colors look darker than on Android, MacStandalone/Metal Reprodu... Read more

0
votes
Fixed

ClientRpc calls in reverse order on LocalClient

Networking

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May 20, 2015

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Version/s:

ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more

0
votes
Fixed

Selecting a filtered game object in play mode causes a NullReferenceExce...

Project Browser/Hierarchy

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce:1. Create new project2. Type d in hierarchy search3. Select Directional Light4. Press play5. Click on scene view6. Noti... Read more

0
votes
Won't Fix

Root motion is not reapplied when transitioning from an animation withou...

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Oct 08, 2024

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Version/s: 2021.3.44f1, 2022.3.50f1, 6000.0.23f1

How to reproduce:1. Open the attached “IN-83700” project2. Open the “DebugRootMotion” scene (Assets → Res → Roles → Debug)3. Enter P... Read more

0
votes
By Design

Generated shader code ignores the type of the variable passed when passi...

Shaders

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Feb 25, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a4

How to reproduce:1. Open the user's project2. In the Project window go to Scenes/SampleScene3. Enter the Play Mode Expected result: ... Read more

0
votes
Feature Request

The error “global::EnableableBuffer does not implement IComponentData, a...

Package: Entity Component System (ECS)

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Feb 13, 2024

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Version/s: 1.3.X - Entities, 7000.0.0a1

Reproduction steps:1. Open the attached project “BufferEnabledRefRWBug“2. Observe Console Expected result: The Console doesn't show ... Read more

1
votes
Not Reproducible

[OSX][Win10] Manual selection of the build in profiler is required after...

Profiling

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Feb 26, 2020

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Version/s: 2018.4.18f1

After building a project with Autoconnect profiler enabled, you have to manually select the build in the Profiler window for it to s... Read more

0
votes
By Design

Tile Palette editor doesn't check for duplicate names when bulk importing

2D

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Jun 22, 2017

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Version/s: 2017.2.0b1

This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more

0
votes
Fixed

A small gap is created in the default NavMesh when setting "Step Height"...

AI Navigation

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Aug 24, 2018

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Version/s: 2018.2.5f1

1. Download user's attached project "FollowPlayerNavMesh.zip"2. In the project, open the scene "ZombieChaser"3. Go to Window->AI-... Read more

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