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Crash on UnityEngine.SetupCoroutine:InvokeMoveNext when calling Coroutin...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. Press Play 4. Wait till unity crashes 5. If ... Read more
[Blackboard] Resizing the blackboard window is no longer working properly
Repro steps: 1. Create a new or open an existing VFX 2. Expand blackboard and add a parameter to help visualize the issue 3. Drag th... Read more
PlayableDirector does not work on built projects when Managed Stripping ...
Reproduction steps: 1. Open the project inside of "case_1133182-PlayableDirector.zip" which resides inside an ownCloud directory 2. ... Read more
Script does not attach to prefab source when pressing Apply All in prefa...
To reproduce: 1. Open attached project 2. In Hierarchy select Gameplay_UI prefab 3. In inspector window press Overrides and select b... Read more
Keystore path is not interpreted correctly when Keystore is created in f...
Symbols include space ( ), coma (,), full stop (.), semicolon (;) and most likely any other characters, that are allowed in name str... Read more
[Mac] 360 WebGL video freezing when played on web browser
To reproduce: 1. Open attached project "VI_one_scene_exp.zip" 2. Build for WebGL 3. Navigate to project folder Assets > StreamingAss... Read more
Texture colour on different Terrains is not the same when painting on mu...
Steps to reproduce: 1. Create a new Project and download "Grassy Valley Terrains" Asset from the Asset store 2. Navigate to Project ... Read more
Shader is rendered wrongly in magenta or light blue color without any er...
How to reproduce: 1. Open the attached project uploaded by QA "MetalTessShaderError.zip" 2. Open sample scene 3. Observe the scene a... Read more
[Android] VideoPlayer hangs or starts from the beginning at double speed...
Steps to reproduce: 1. Open attached project 2. Build & Run to an Android device 3. Tap "seek" until the video with skip on drop set... Read more
DX12 crash when Render Texture is released before being drawn
A crash will occur when a Render Texture is released in OnPostRender before being drawn as a GUI element in OnGUI under DX12. Repro... Read more
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