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0
votes
Fixed

[Regression] Standalone is building to Assets folder by default (which i...

Deployment Management

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Jun 01, 2017

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Version/s: 2017.1.0b8

Starting from 2017.1.0b4 when you build Standalone player the Editor suggests to build it in Assets folder and when you try to Build... Read more

0
votes
By Design

Multi - editing a property changes it only for one object if objects hav...

IMGUI

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Jun 01, 2017

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Version/s: 2017.1.0b7

To reproduce: 1. Open the project, attached by tester (multipleObjectsEdit.zip) 2. Open "test" scene 3. Select a, b and c game obje... Read more

0
votes
Fixed

Console warning "Texture being dragged has no Sprites" is printed infini...

Editor - Other

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Jun 01, 2017

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Version/s: 2017.1.0b8

To reproduce: 1. Import user's attached sprite (or any other) 2. In sprite's Inspector window change texture type to Sprite(2D and U... Read more

0
votes
Fixed

Material.SetTextureScale/SetTextureOffset is ignored when using with Gra...

VR

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May 11, 2017

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Version/s: 5.6.0p4

To reproduce: 1. Download and open attached "repro910070.zip" project. 2. Open "Test scene" scene. 3. Enter Play mode. 4. Select "P... Read more

0
votes
Won't Fix

#Unity2017Beta Reflection does not work when "Reflection Probes Box Proj...

Shaders

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Jun 01, 2017

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Version/s: 2017.1.0b7

Reproduction steps: 1. Open project attached(TestProject.zip) 2. Open scene "scene". 3. Open frame debugger. 4. Go to "Camera.Render... Read more

1
votes
Fixed

[FrameDebugger][GPU Instancing] Incorrect batch breaking message when in...

Graphics - General

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Jun 01, 2017

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Version/s: 2017.1.0b8

Steps to repro: 1. Open attached project and '11_AutomaticInstancingSorting' scene; 2. Enter Play mode; 3. Open Frame Debugger (Win... Read more

3
votes
Fixed

Generic async method does not continue on WebGL

WebGL

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May 31, 2017

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Version/s: 2017.1.0b6

A generic async method does not return to its caller after it finishes execution on WebGL platform To reproduce: 1. Download attac... Read more

0
votes
Won't Fix

[MAC]Cannot click on UI buttons when 2 Game tabs are simultaneously visible

Scene/Game View

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Apr 11, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open attached project "gamewindow.zip" 2. Open "K.unity" scene 3. Enter play mode 4. Click on the button in game wi... Read more

0
votes
Fixed

Particle bounds are not being calculated correctly when "Force over Life...

Shuriken

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May 24, 2017

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Version/s: 5.6.0p4

To reproduce: 1. Create new project. 2. Create Particle System. 3. Enable "Force over Lifetime" module. 4. Set "Force over Lifetime"... Read more

0
votes
By Design

Modifying Collider Mask on runtime skips a frame without collision for t...

Physics2D

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May 31, 2017

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Version/s: 2017.1.0b7

To reproduce: 1. Download attached project "Platform test.zip" and open in Unity 2. Open "test" scene 3. Enter to Play mode 4. Pres... Read more

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