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StackOverflowException when selecting specific transition in mecanim state
How to reproduce:1. Open the attached project2. Open LaforgeControllerClean in animator window3. Double click on Grounded state4. Do... Read more
Profiling coroutines hides half of its work under Overhead
Steps to reproduce:1. open attached "Coroutines.zip"2. play scene "M" with profiler open - Scene has a script that does some Corouti... Read more
Asterisk (*) not working as a wild card when searching for an asset in p...
To reproduce:1. Search for an asset or a folder in the project browser by using a wildcard character (for example, "Exame")Expected ... Read more
[VR] Visible in background option doesn't work
Steps to reproduce:1. Create new project2. In player settings set:- VR Mode to on- Run in Background to on- Visible in background to... Read more
[iOS] Crash when running on iOS Simulator with Xcode 8.0 Beta 3
To Reproduce: 1. Build and run an empty project with Xcode 8 Beta 3 Simulator (iOS).2. Observe that on launch the app crashes, after... Read more
[VR Graphics] GlobalFog renders incorrectly on Vive when tilting head
Steps to reproduce:1. Download and open attached project "Unity GlobalFog Vive bug report.zip"2. Open scene "scene"3. Make sure VR M... Read more
[SPS] Deferred rendering player with SPS crashes on exit
This is a consistent crash upon player exit when single-pass stereo and deferred rendering are used. Read more
[Compute/Shaders] UAV buffer is not setup to pixel shader if using Graph...
To reproduce:1. Open scene TEST_CountRed2. Run, you can see the log RED 03. Comment out the code of line 59&71, comment line 60 ... Read more
Crash in CxxThrowException when duplicating object
To reproduce:1. Open attached project2. Duplicate the object "10)" (Prac10 -> prac10Page00 -> line 2 -> click on "10)")3. E... Read more
Array-fields with the [HideInInspector] attribute are not drawn through ...
How to reproduce: 1. Open the attached project and the only scene in it.2. In the Hierarchy window click "Click Me" object.3. Open t... Read more
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