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undo after adding edge collider component to sprite produces error
1. have sprite in scene2. add edge collider and then undo the action (crtl+z) console shows error: The targets array should not be u... Read more
Not possible to edit sprite collider in inspector or via hold+shift
1. add sprite collider to sprite in scene2. observe that there is no edit check box in inspector of said sprite3. Observe that hold+... Read more
Regression: sprite editor does not slice the sprites
To reproduce:1. Open New Unity Project 42. Select test sprite in project view3. Open Sprite Editor4. Slice the sprite5. Notice in th... Read more
Unable to add two of the same 2D colliders to one sprite
1. Add two of the same 2D collider component to one sprite (sprite collider fx)2. You get pop up window saying you can't do that Read more
Crash when deoptimizing the transform hierarchy
Steps to reproduce : - import the project attached- open the Animation window and select Star Group Rotate- in the Inspector click o... Read more
2D gravity doesn't work properly
To Reproduce:1. Open test scene found in attached project (gravitybug.zip)2. Enter play mode3. Move a bit to left, move a bit to rig... Read more
Editor performance is very slow when manipulating objects which contain ...
Steps to reproduce : - import the project attached- open the scene "Overkill on Box Colliders"- select all the cubes- try to manipul... Read more
Recursively nested serializable objects lost enum drop downs after the f...
Steps to reproduce : - import the project attached- select the New NestedObjectRoot- in the Inspector expand Child then Children and... Read more
Objects with joints attached move, when the parent object is disabled/en...
To Reproduce:1. Open bugreportproject2. Open test scene3. Enter play mode4. Click "One Frame Activity Toggle" several times you shou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"