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Bounds provided in additionalVertexStreams never get used when modifying...
1. Open the attached "BoundsProject" and "Main" scene 2. Open the "Expand" script, notice that the Mesh Vertex data (along with its ... Read more
Dynamic Batching Draw Calls always 0 in a player
Steps to reproduce: 1. Open the attached project 2. Open Player Settings and notice Dynamic Batching is enabled 3. Press File/Build ... Read more
[MSBUG][UWP] [Xbox One] Gfx.WaitForPresent takes significantly longer wi...
Gfx.WaitForPresent takes almost twice as long when a UWP project is built for Xbox (Screenshots attached) Launching UWP build on PC ... Read more
ScriptedImporter fields not displayed as read-only in Inspector
Steps to reproduce: 1. Open attached Unity project "ScriptableImporter_EditableAsset.zip" 2. Click on Test.qte 3. Look at the Inspec... Read more
Unity freezes when clicking "Optimise Transform Hierarchy" of a rigged m...
To reproduce: 1. Open attached Unity project "OptimisingTransformHierarchyCrash.zip" 2. In Project window, navigate to Assets 3. Cli... Read more
Console is spammed with animator warnings because overrideController is ...
To reproduce: 1) Open attached project and scene 2) Play it Expected: Console is empty Actual: 4 different (but with same header te... Read more
Unity crash while trying to open collab tab
Unity crash while trying to open collab tab 1. What happened Unity crash while trying to open collab tab 2. How we can reproduce ... Read more
[UnityRemote] Fatal: CheckDisalowAllocation crash when accessing camer
Steps to reproduce: 1. Open QA attached project "Stripped_project.zip" 2. Connect a mobile device (android/iOS) 3. Open "Unity Remot... Read more
Unity crashes when you try to toggle the play button off after home butt...
Steps to reproduce: 1. Open the attached project 2. Open the FirstVRtest scene 3. Switch platform to Windows Store 4. Play the scene... Read more
[UWP] Calling DateTime.Parse() in IL2CPP build for UWP throws IndexOutOf...
To reproduce: 1. Open the project attached by the user 2. Make sure Scripting Backend is set to IL2CPP 3. Build for UWP 4. Run the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uneven lighting is seen on the GameObjects when Sky Occlusion is enabled
- Editor freezes and a "Failed to present D3D11 swapchain" error appears when toggling loop time option and entering Play Mode
- Assets in the Project Window are incorrectly sorted when different Asset types have the same name
- [Android] The Player crashes at "isInMultiWindowMode" when using lifecycle methods
- [Linux] Editor can't find Audio Spatializer when using PS5AudioSpatializer plugin