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Layouts are not forwards compatible
Steps to reproduce : - create a new project- save a layout- open an earlier version of Unity- try to select the saved layout and Uni... Read more
[Crash] When opening a project that was created with 5.5.0a3 serializati...
Reproduction steps------------------------1) Open attached project--- Crashes before you can see editor window Read more
[NestedPrefabs]Some connections are not removed after undoing a creation...
Steps to reproduce the issue:1. Open attached project.2. Open scene named "main".3. Select game object named "Parent", drag and drop... Read more
Custom response files (smcs.rsp & gmcs.rsp) are not passed to C# compiler
The new compiler is not passed custom response files, because the logic currently chooses a response file based on the compiler name... Read more
Gamepad vibration script keeps crashing editor in play mode
How to reproduce: 1. Open the attached project and "level 1" scene in it.2. Play the scene and observe the crash. Reproducible: 5.3.... Read more
Accessing variables in a generic class crashes Unity on compute_class_b...
How to reproduce:1. Open the attached project2. Open and play RunMe scene3. Unity crashes Read more
Unity crashes in GUIStyle::Draw by renaming asset folder's
Steps to reproduce: 1. Open the attached project.2. Go to 'Project' window and try renaming asset folder's After renaming some asset... Read more
[graphics] CommandBuffer.DrawRenderer crashes if material is null (from ...
[Also check case 813052 and case 797906 when resolving this] Steps to reproduce the issue:1. Open attached project.2. Open scene nam... Read more
Crash in UnityEngine::Animation::SetBoundCurveFloatValue when selecting ...
To reproduce:1. Open attached project2. Select m_rig_e_gen_step_back_TEMP animation clip in project view3. Editor crashes Read more
Key frame selection selects adjacent object's keys if the objects are na...
How to reproduce: 1. Open the attached project and a "test" scene in it.2. In Hierarchy window under the Canvas element select "scal... Read more
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