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[UWP] Player crashes on launch with native audio plugin with debug/relea...
Steps to reproduce: 1. Download and open attached project "935370.zip" (link in the description) 2. Build "scenes/spatializer" scene... Read more
[Regression][Windows] Gameobjects disappear from Scene View when moving ...
Steps to repro: 1. Open attached project and 't1' scene; 2. In the Scene View scroll out to move it away from terrain. Expected re... Read more
Test Runner runs all tests if they have the same name, even you can sele...
To reproduce: 1. Open attached project. 2. Run child playmode test inside TestB Expected result: Only one test runs Actual result:... Read more
Memory Leak when building for WebGL
A bit more information on this bug: - i installed the WebGL build package form Saihai at the same time as the Editor: http://beta.un... Read more
Unused state in the Animator influences object's behavior
How to reproduce: 1. Open attached Unity project "testbuganimator" 2. Load "test" scene 3. Enter Play mode 4. Note, that object is n... Read more
When Unity is launched with specific keyboard language, some commands ca...
Reproduction steps: 1. Open project with Lithuanian keyboard language. 2. Try to open windows with CTRL + (0-9). Expected result: A... Read more
LogAssert.Expect(LogType.Error, message) fails if frames were skipped
How to reproduce: 1. Open the "AssertError" project 2. Open the Test Runner 3. Run tests, "Test" fails Expected result: "Test" test... Read more
Mesh Renderer field Max Angle fails to stitch objects with a specific nu...
Steps to reproduce: 1. Download project "Auto UV Max Angle misbehavior.zip" and open in Unity 2. Open scene "Show Scene" 3. Click on... Read more
Editor crashes when compiling back thread function if it calls native pl...
To reproduce: Open attached project (CallNativePluginFromMonoBackThread) and wait for it to load CRASH! Reproduced in 5.6.3f1, 201... Read more
[iOS] [VideoPlayer] video with 6 audio channels crashes when switching b...
How to reproduce: 1. Open the attached project 2. Make sure ControlManager in Hierarchy has assigned "3DH-Take1-Side-By-Side-4000x20... Read more
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