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Adding a Serialized C# 9 function pointer to a script will silently cras...
How to reproduce:1. Open the attached project2. Uncomment the public delegate*<int, bool> functionPointer in Test.cs3. Save th... Read more
MeshCollider fails to be added when added through Script in Player
Reproduction steps:1. Open User Attached Project2. Open Assets\Scenes\SampleScene3. Press Play4. Click on the Board on the Table5. E... Read more
Reorderable arrays and lists are not expandable when disabled
How to reproduce:1. Open the user's attached project2. In the Project window select the 'Data' Asset3. In the Inspector try to expan... Read more
[XR SDK][OpenXR][Vulkan] Objects are doubled in each eye when using Sing...
Reproduction steps:1. Open the user's attached "OpenXROculus.zip" project (can be found in case 1326119)2. Load SampleScene3. Make s... Read more
GUILayout.Toolbar middle buttons use a different font than outer buttons
Steps to reproduce:1. Create/Open any Unity project2. Open Window -> Rendering -> Lighting Window3. Open Window -> Analysis... Read more
Crash on vk::DataBuffer::CreateResource when building the project on Vul...
Reproduction steps:1. Open the attached project "VulkanCrash.zip" from the Google Drive link2. Go to 7DaysToDie > Build Dialog3. ... Read more
Project can not be built when new module is installed and editor is not ...
Reproduction steps:1. Create a new project2. Open Build Settings3. Select module that isn't installed4. Press "Install with Unity Hu... Read more
Multiple errors appear in the Console when closing a Scene that contains...
How to reproduce:1. Open the user's attached project2. In the top bar menu select BugRepro > Reproduce Bug Step 13. Select BugRep... Read more
[Android] Caching.ready takes significantly longer when opening the app ...
Reproduction steps:1. Download and open the submitted project "CachingTest.zip"2. Build and run on Android3. Press "Fill Cache" and ... Read more
Crash in physx::NpShape::updateSQ when setting lots of colliders under a...
How to reproduce:1. Open attached project (PhysicsCrashMini.zip)2. Open the 2019 or 2020 scenes(depending on version being used)3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask