Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.0.3
Issue ID
1326186
Regression
No
[XR SDK][OpenXR][Vulkan] Objects are doubled in each eye when using Single Pass Instanced mode
Reproduction steps:
1. Open the user's attached "OpenXROculus.zip" project (can be found in case 1326119)
2. Load SampleScene
3. Make sure OpenXR is set to "SteamVR runtime" and Graphics API to Vulkan
4. Enter Play mode
Expected result: only one cube is rendered for each eye
Actual result: two cubes are rendered for each eye
Reproducible with: 2020.3.3f1, 2021.1.2f1, 2021.2.0a12
Notes:
- not reproducible with DirectX 11
- not reproducible when using Multi-Pass rendering mode
- could not test if the same issue occurs with Oculus Runtime due to crash in case 1324478
- could no test with Oculus XR plugin because it supports only DirectX 11 graphics API
Tested with Oculus Rift and SteamVR 1.17.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment