Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.0.3
Issue ID
1326186
Regression
No
[XR SDK][OpenXR][Vulkan] Objects are doubled in each eye when using Single Pass Instanced mode
Reproduction steps:
1. Open the user's attached "OpenXROculus.zip" project (can be found in case 1326119)
2. Load SampleScene
3. Make sure OpenXR is set to "SteamVR runtime" and Graphics API to Vulkan
4. Enter Play mode
Expected result: only one cube is rendered for each eye
Actual result: two cubes are rendered for each eye
Reproducible with: 2020.3.3f1, 2021.1.2f1, 2021.2.0a12
Notes:
- not reproducible with DirectX 11
- not reproducible when using Multi-Pass rendering mode
- could not test if the same issue occurs with Oculus Runtime due to crash in case 1324478
- could no test with Oculus XR plugin because it supports only DirectX 11 graphics API
Tested with Oculus Rift and SteamVR 1.17.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment