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Making changes to a scriptable object, all scenes loaded in the Hierarch...
How to reproduce:1. Download attached project file2. Load both Scene1 & Scene2 into the Hierarchy3. In Scene1, select GameObject... Read more
Assertion failed: Shader Compiler Socket Exception when certain Shaders ...
To reproduce:1. Open the attached project;2. Attempt to Build the project. Expected result: Unity builds the project successfully, n... Read more
Mesh Filters within Blender files are not recognized in Cloud Builds mak...
Steps to reproduce:1. Open QA's attached project2. Open scene "1" in Assets folder3. Add the opened scene to the Build Settings4. Pu... Read more
[Dashboard]Pressing "Enter" on the keyboard presses disabled "Save Chang...
How we can reproduce it(Note: you need to have project which uses Multiplayer, and "Live Mode" should be enabled for your organizati... Read more
GUI Buttons doesn't work on iOS for attached project
GUI Buttons doesn't work on iOS for the attached project which consumes some native APIs for screen-rotation and screenshot. Steps t... Read more
[Hololens] Remoting to device is spamming assertion failures
Getting: Assertion failed: HLWM: Reading and writing a shared object on multiple threads simultaneously is not threadsafe! Spammed i... Read more
[Graphics] Shadows for point lights are rendered with artifacts when gra...
Shadows for point lights are rendered with artifacts when graphics API is set to metal. Steps to reproduce : 1. Create a new project... Read more
Crash on GC_is_marked after repeated sound playing
How to reproduce:1. Open the attached project2. Open the "Main" scene3. Press Play4. Keep pressing "Play x x" UI buttons until Unity... Read more
[VR] Directional Light shadows render at low resolution
iOS, iPhone 7, GLES and Metal, CardboardAndroid, Note 5, GLES, OculusAndroid, Pixel 2, GLES, Daydream Even with Quality Settings at ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side