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4
votes
Fixed

Static Batching is recalculated for every loaded scene additively when u...

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Apr 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached "BugRepro.zip" 2. Open up the CPU Profiler and enable Deep Profiling 3. Start Editor Profilin... Read more

0
votes
Duplicate

[2D] NullReferenceException on enabling Custom Range property from Sprit...

Themes

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Apr 04, 2019

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Version/s: 2019.2.0a11

Editor throws NullReferenceException on enabling Custom Range property from Sprite Mask for the first time. Steps to Reproduce: 1. ... Read more

0
votes
Fixed

[iOS] [Support] Crash on UnityPreload Thread in Unpack5554Colour

iOS

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Jan 09, 2019

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Version/s: 2018.2.0a1, 2018.2.5f1

How to reproduce: 1. Download the project "sniper2_game__case.zip" from the link down below 2. Got to Project Settings-> Editor and... Read more

0
votes
Duplicate

[Linux] [Bug Reporter] Logs are not located and sent in a bug report if ...

Linux

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Apr 04, 2019

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Version/s: 2019.2.0a5, 2019.2.0a11

To reproduce: 1) Have XDG_CONFIG_HOME redefined 2) Create a new project 3) Report a bug Expected: Logs are sent with the report Ac... Read more

0
votes
Fixed

Debugging symbols disappear when "Managed Stripping Level" is set to 'Me...

Deployment Management

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Apr 02, 2019

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Version/s: 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "1142732" project 2. Open Player Settings 3. Change "Managed Stripping Level" to 'Medium' or 'High' 4. ... Read more

0
votes
Won't Fix

[OpenGLCore] Result of Graphics.Blit in Coroutines becomes black in Buil...

OpenGL

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Apr 01, 2019

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Version/s: 2017.4.0f1, 2017.4.16f1, 2018.3.0b5, 2019.1.0a4, 2019.2.0a1

How to reproduce: 1. Open the project in the attached "20190410_bug_minimal.zip" 2. Make sure OpenGLCore is on top of graphics API l... Read more

0
votes
Fixed

Additively loading a scene with a different skybox overrides the ambient...

Progressive Lightmapper

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Apr 04, 2019

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Version/s:

Steps to reproduce: 1. Download and open the attached project 2. Open SceneA, generate the lighting, and save 3. Open SceneB, gener... Read more

0
votes
By Design

Timeline Post-playback state is ignored when Timeline is in preview duri...

Timeline

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Mar 19, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open SampleScene from attached project "Timeline_Post-PlaybackState.zip" 2. Open Timeline 3. Select "Timeline... Read more

0
votes
Fixed

[iOS] Standard Collections make an unnecessary call to a slow IsReferenc...

IL2CPP

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Apr 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.9f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached project 2. Go to File-> Build Settings-> Switch to iOS platform and build 3. Open Xcode 4. Go... Read more

0
votes
Won't Fix

[Android] Frequently changing the vSyncCount causes a black screen flicker

Mobile

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Apr 04, 2019

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Version/s: 2018.3.0a1, 2018.3.10f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open attached project 2. Build & Run to an Android device 3. Observe the flickering Expected result: changin... Read more

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