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[Mobile Notifications] Setting iOS Notification Options to "Nothing" set...
Reproduction steps: 1. Create a new project and install Mobile Notifications Package via Package Manager 2. Go Edit -> Project Setti... Read more
Cannot install Android Tools on 2018.4 LTS
How to reproduce: 1. Open Hub 2.3.2 2. Go to "Installs" and click "Add" at the top right 3. Select 2018.4 version 4. Click "Next" an... Read more
[GPU PLM] Bake performance decreases drastically over time when using hi...
Over time, bake performance decreases drastically when using high sample count (500K or 1M). The first 5 minutes of the bake are fin... Read more
New Input System's OnActionChange callback is delayed when holding down ...
How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. Make sure the Console window is visible 4. Press and hold th... Read more
[Addressables] AssetDatabase loading returns hidden objects and in diffe...
Reproduction steps: 1. Open the attached project ("case_1249088-LoadAllAssetsIssue.zip") 2. Open the repro scene ("SampleScene") 3. ... Read more
Crash on win::XInputDevice::Poll when closing the editor
The crash occurs when closing the Unity engine but cannot be reproduced reliably. Reproducible on (according to user reports): 2018... Read more
[Mobile] [Input System] Application crashes once character count in Inpu...
Reproduction steps: 1. Open project in "ReproProject.zip" 2. This project uses the Input System 3. Build the project for iOS ("entry... Read more
[OSX] Memory leak occurs when cursor is hovered over multiple Inspector ...
How to reproduce: 1. Open the "1246165" project and select "Main Camera" in the "New Scene" Scene 2. Make sure the Camera component ... Read more
Setting MeshRenderer.additionalVertexStreams doesn't use the correct ove...
How to reproduce: 1. Open the user attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Observe the Game View E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes