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[A2] Some Translucent+AlphaClipping shaderGraphs are not SRP-Batcher com...
How to reproduce:1. Open the project with the given build2. Open the SampleScene3. Notice there are 3 globes in the scene (See attac... Read more
Low color contrast between text and its background in the Layout Propert...
How to reproduce:1. Open the attached '1293782.zip' project2. Set the Editor Theme to 'Light' (Edit > Preferences > General &g... Read more
Skybox Material is applied when the Material is hovered over the Scene v...
How to reproduce:1. Open the attached "1294030_Repro" project2. From the Project window hover the "Skybox01" Material over the Scene... Read more
Addressables package throws compile errors when installed in a project w...
How to reproduce:1. Create and open a Unity Project2. In the Window -> Package Manager install "Addressables" package3. Enable pr... Read more
Crash on RaiseException when calling JsonUtility.FromJson with a corrupt...
Reproduction steps:1. Open the user's attached project2. Go to Window > General > Test Runner3. Double-click on either of the ... Read more
Integer properties do not show up in Frame Debugger
STR: 1. Make a new project from the 3D template2. Copy the attached shader to Assets folder.3. Create a new material, assign the sha... Read more
[Hub][Linux] Offline documentation files don't have any permissions set ...
How to reproduce:1. Open Unity Hub2. Download an Editor with the Documentation module3. Open the terminal4. Navigate to the "Manual"... Read more
[Input System] Button.started and Button.canceled order gets reversed wh...
Reproduction steps:1. Open the user's attached "Demonstration" project2. Open Assets/Scenes/SampleScene3. Enter Play Mode4. Press th... Read more
[Shadows] Camera Fade makes VFX shadow casting disappear at unexpected r...
Repro steps:1. Import the attached package and open the CameraFade scene2. Observe the VFX is not casting any shadows3. Open the VFX... Read more
"Compile and show code" button doesn't compile for selected custom platform
STR:1. Create a new shader2. Select the shader, select "Custom:" in the "Compile and show code" dropdown3. Select an API that is not... Read more
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