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[iOS] Time.timeScale is incorrect on iPhone 6S Plus
To reproduce:1. Open project attached by the user2. Build it for iOS3. Run on iPhone 6S+4. In the input field write 25. Hit the butt... Read more
Transitioning out of a Mecanim state takes a full second if the state ha...
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: time printed in console should be very s... Read more
[IL2CPP] Hang when two dimensional array reaches a certain size
Reproduction steps:1. Open the attached "987107.zip" project.2. Build it to iOS using IL2CPP.3. Click the play symbol.4. Click on th... Read more
[UWP] Unable to build project with Cinemachine and Behavior Designer on UWP
How to reproduce:1. Create new empty project file2. Switch Platform to UWP3. Import Cinemachine4. Import Behavior Designer5. Remove ... Read more
[VideoPlayer] Editor paused state is not getting reset properly while pl...
Paused state of the editor is not getting reset properly when we stop the editor from playing. When we try to play the video the nex... Read more
Impossible to collapse Profilers hierarchy drop down menu
Steps to reproduce:1. Create new project2. Open Profiler window3. Enter game mode and pause it4. Expand "Profiler.CollectGlobalStats... Read more
MaterialPropertyBlock.SetTexture does not apply texture to mesh drawn wi...
Steps to reproduce:1. Open attached “DrawMeshIntanced.zip” Unity project2. Open “Main” scene3. Enter Play mode Expected results:Mate... Read more
Crash on PrepareRenderNodesOnMainThreadDeprecated when instantiating Wor...
How to reproduce:1. Open the attached user project and "test" scene2. Observe that the scene contains two cameras, one has a script ... Read more
[WebGL] fullscreen behaviour changed and needs setting change in Standal...
-e: see title, new settings for standalone fullscreen got introduced and they effect WebGL too--works in 2017.3, starts not working ... Read more
[ReflectionProbe][VCS] Trying to bake only reflection probes while using...
Steps to reproduce: 1. Set up perforce server and workspace2. Create project inside workspace3. Enable perforce integration and conn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor