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0
votes
Postponed

Crash on GUIDPersistentManagerV2::UpdateTargetHashes when closing Unity ...

Asset - Database

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May 13, 2020

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Version/s: 2019.3, 2019.3.11f1

Reproduction steps: 1. Clone "git@github.com:Unity-Technologies/Unity.Animation.git" 2. Checkout commit "4e8a865756cb5ddc0d692ab27e0... Read more

0
votes
By Design

[iOS]Locale plug-in fails to build in Xcode with errors "Cannot find int...

iOS

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May 22, 2020

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Version/s: 2019.2.21f1, 2019.3.9f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached TestiOSPlugins2019.2.zip project 2. Build for iOS and deploy the Xcode project to the device... Read more

0
votes
Fixed

[Terrain] NullReferenceException thrown on opening Terrain Assets in the...

Terrain

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May 27, 2020

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Version/s: 2020.2.0a13

On opening Terrain Assets in the "Prefab Editor", then it causes the editor to throw NullReferenceException, refer the attached vide... Read more

0
votes
Fixed

[IMGUI] Arrow icon become misaligned after expanding Material Reference[...

IMGUI

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May 27, 2020

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Version/s: 2019.3.0f3, 2020.1, 2020.2, 2020.2.0a13

Arrow icon becomes misaligned after expanding Material Reference[0] property in the Animation window. Steps to repro: 1. Create a n... Read more

0
votes
Duplicate

[2D] Null reference on selecting sprite sub component when Geometry and ...

Package: 2D Animation

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May 27, 2020

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Version/s: 4.2.4, 4.2.2, 3.2.2

When Geometry and Weights are applied to the sprite in Skinning editor and sprite subcomponent is selected in the project window the... Read more

0
votes
Fixed

[Presets] Not possible to individually enable and disable some settings

Asset - Importers

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Jan 08, 2020

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Version/s:

When attempting to create partial presets for project settings some settings can not be individually enabled/disabled A series of f... Read more

0
votes
Fixed

[VFX graph] Material can be dragged and dropped onto VFX graph asset in ...

Package: Visual Effect Graph

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May 27, 2020

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Version/s:

Repro steps: 1. Create a new VFX graph asset 2. Open it and give it a "lit mesh" output, save 3. Drag the VFX graph asset into the s... Read more

2
votes
Fixed

SRP Batcher sets the correct buffer for the first Draw call in the seque...

HD RP

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Apr 08, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0b4, 2020.2

How to reproduce: 1. Open the attached project named "Case_1235425" 2. Open the SampleScene 3. Enter Play mode 4. Move the camera ar... Read more

8
votes
Fixed

Skybox does not adjust according to the custom Camera.projectionMatrix w...

Package: Scriptable Render Pipeline HD

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May 24, 2020

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Version/s: 8.1.0

How to reproduce: 1. Open the attached project "1250032.zip" 2. Open the "Test" Scene 3. Enter PlayMode Expected result: Skybox adj... Read more

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