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MissingMethodException and GUI errors when interacting with ProBuilder U...
Steps to reproduce: 1. Open the attached project 2. In top menu, click Tools->ProBuilder Basic->ProBuilder Basic Window 3. In the ne... Read more
[MSE] Empty lightmaps are generated when using mixed lighting with addit...
To reproduce: 1. Download and open attached "repro926832.zip" project. 2. Open Lighting window. 3. Generate Lighting. 4. Go to Proj... Read more
[docfix] .NET4.6 - C#6 - Null propagation operator does not work if vari...
Reproduction steps: 1. Open the attached project 2. Open the scene 3. Press play Expected: string "GO name: NAME IS NULL" is printe... Read more
AnimationCurve value cannot be changed in custom Inspector when it is ac...
To reproduce: 1. Open the project, attached by the tester (curveInspector.zip) 2. Open the "scene" scene 3. Select "GameObject" in ... Read more
NullReferenceException in MobileControlRig.EnableControlRig after switch...
Steps to repro: 1. Open attached project; 2. Go to BuildSettings (File -> Build Settings); 3. Select any other available platform (... Read more
[WebGL] IL2CPP.exe fails on clean Windows 7 install
-e: see above, il2cpp.exe fails with errors (see log) stopping the build --works with 5.6.2f1, stops working with 2017.1b2 --Windows... Read more
Game Object hierarchy doesn't expand on a custom layout when selecting a...
To reproduce: 1. Open project attached by the user 2. Without changing layout open "TestScene" 3. In the scene view window click on ... Read more
If GameObject contains Animator Controller with Material Animation its M...
How to reproduce: 1. Open the attached "zProject" project and "AnimatorBug" scene 2. Enter playmode, click on Sphere (in Hierarchy)... Read more
[UWP] STARTPROCESSTASK Out of Memory when building Master x86 build
To reproduce: 1. Open project attached by the user 2. Switch to Windows Store Platform UWP build type - XAML 3. Open Tools->Configur... Read more
If mesh was made using mesh.Set*(List) methods it will be never released...
Steps to reproduce: 1. Open the attached project 2. Open CanvasRendererSetMeshLeak scene 3. Open Profiler and select Memory 4. Press... Read more
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