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iOS: Strings appear missing in prefab - causes crash on load
It appears from discussion with user that adding new variables to a script, which is on a prefab that later is built to an asset bun... Read more
Tiled GPU perf. warnings in the console while using OpenGL ES 2 graphics...
Steps to reproduce : - import the project attached- open the test scene and hit play- create a new scene and add a cube- press play ... Read more
facebook assembly not found after script recompilation
-e: facebook assembly not found after script recompilation works fine in 4.2.1 -repro:--open attached project (just the FB sdk from ... Read more
Incorrect touch phases when rapidly using multiple touches with low fps
To reproduce:1. Open project TouchListPhases2. Build and run on iOS5 (reproduced with iPhone4s 5.1.1 and iPhone 5 6.1.4)3. Change fp... Read more
AssetDatabase.GetAssetPath with the game object from the scene returns a...
Steps to reproduce : - import the project attached- open the scene- go to Custom > Open Window- click on the button and notice th... Read more
Selecting Lightprobes in the hierarchy crashes the editor
Steps to Reproduce:1.Load up the attached Scene or create a new scene that includes use of lightprobes2.Open the Lightprobes scene3.... Read more
Unity crashes when importing terrain asset
Open the attached project and do a Reimport All. Unity will crash when importing the New Terrain1 asset. Attached log contains stack... Read more
Unable to select transparent sprites
To reproduce:1. Open project 2DAndroid2. Open scene03. Locate GameObject Shield in the scene view, then deselect it4. Try to select ... Read more
Applying prefab while an animation frame is selected causes model and te...
To reproduce:1. Open project test2. Select GameAssets > VFX > FX_Mage > TestBug and add this prefab to the scene. Make note... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping