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One peak of Handles.Slider2D is not movable
To reproduce:1. Open the project2. Select one of the objects named 'GameObject'3. Drag it around the spheres4. One point will be not... Read more
Importing large textures with "Alpha is transparency" setting causes crash
To reproduce:1. Open project Pont_UnityV4.3.0b2. Go to Sprites > Animations > Levels > Stairway and select "Sky"3. In Impor... Read more
Example in C# doesn't work
Mesh.CombineMeshes script reference (found under file:///Applications/Unity/Documentation/ScriptReference/Mesh.CombineMeshes.html) h... Read more
Assigning a null texture to a MaterialPropertyBlock causes a hard crash
Steps to reproduce : - import the project attached- open the scene- press play and Unity will crash Duplicate :http://issuetracker.u... Read more
"Draw halo" Light option should either add Halo component or inform user...
Would be helpful to inform user about this or add it when checking the option. Read more
Adding Detail Mesh to Terrain crashes Unity
1. Create terrain2. In inspector, choose paint details.3. choose "Edit Details"4. Add detail mesh. Any simple mesh is sufficient.5. ... Read more
Obstacle carves navmesh incorrectly
To reproduce:1. Open project New_repro2. Open scene Simple navmesh3. Notice how obstacle carves navmesh, moving any of the obstacles... Read more
Its not possible to add one scriptable object as a child asset of anothe...
To reproduce:1. Open New Unity Project 42. Go to Assets > Create > Create ScriptableObject3. Select MainScriptableObject4. In ... Read more
If 2 windows of Inspector opened: the curve changes from first window no...
If 2 windows of Inspector opened: the curve changes from first window not updates in second 2) How can we reproduce it using the exa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present