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UI Builder becomes unresponsive when selecting VisualElements
Reproduction steps: 1. Open the user's attached project 2. Open Assets > templates > test.uxml 3. In the UI Builder window select bu... Read more
Objects which are instantiated as Children and have HideFlags.DontSave f...
Reproduction steps: 1. Open "CubeTest" project 2. Open "Test" Scene 3. Select the "TestScript" Object in the Hierarchy 4. Enable the... Read more
NativeSpline.EvaluatePosition(..) throws an IndexOutOfRangeException exc...
How to reproduce: 1. Open the attached project "2022.1 beta test.zip" 2. Open the "SampleScene" Scene 3. Enter Play mode Expected r... Read more
[Linux] Selecting Scene view tab maximizes the Game view when in Play mode
How to reproduce: 1. Open the user's attached project 2. Press the Play button 3. Press the Scene tab Expected result: the Scene vi... Read more
DynamicGI.materialUpdateTimeSlice ignores a set value when hardcoding th...
How to reproduce: 1. Open the user attached "GITest.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Open the Cons... Read more
[TMP][Android] Keyboard doesn't show up when TouchScreenKeyboard.Open() ...
How to reproduce: 1. Open the user's attached "Ludia-Keyboard.zip" project 2. Build and Run the "SampleScene" on an Android device 3... Read more
Crash when loading/unloading scenes with Light Probe data
Steps to reproduce: 1. Open the scene _Launcher, and add Intro to the open scenes 2. Press Play 3. Click on the button LOAD SCENES 4... Read more
Parallel Import does not work when importing models using External Mater...
How to reproduce: 1. Open the user attached "ParallelImport.zip" project 2. Right-Click on "PgaTourEventGenesisScottishOpen.fbx" in ... Read more
TextMeshPro Text is not visible after loading Scene with "Addressables.L...
How to reproduce: 1. Open project "My project (22).zip" 2. Build the project and open it 3. In the Player press the "Go to Scene" bu... Read more
[TMP][Android] Keyboard doesn't show up when TouchScreenKeyboard.Open() ...
How to reproduce: 1. Open the user's attached "Ludia-Keyboard.zip" project 2. Build and Run the "SampleScene" on an Android device 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings