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In CustomEditor changes to a Prefab's instance, done after Reverting, ar...
To reproduce:1. Open "start" scene in the attached project.2. Open a window: Problem -> RevertPrefab.3. Drag "obj" from hierarchy... Read more
[macOS] Crash at "mono_marshal_free_inflated_wrappers > g_log > g_logv >...
Reproduction steps:1. Open the attached project.2. Play the "mainScene".3. Repeat step 2 up to 5 times.- Editor will crash.- Stack t... Read more
[Metal] Crash in ReadPixelsToImage() at TextureReadbackMetal.mm:55
Reproduction steps:1. Open the attached project.2. Build it.3. Click "Left corner partially" a few times.- Application will crash4. ... Read more
[Editor] Crash on switching to any platform
Crash on switching to any platform Steps to repro:1. Create a new project.2. File > Build settings3. Switch to a different platfo... Read more
[Sprite Editor] On changing mip-maps slider value sprite doesn't get blu...
On changing mip-maps slider value on sprite editor window, sprite doesn't get's blurred Steps to Repro:1. Project window > add 2D... Read more
[SpriteShape] Assertion failed error occurs on adjusting bevel cutoff value
Assertion failed error occurs on adjusting bevel cutoff value Steps to Repro:1. Hierarchy > select SpriteShape game object > s... Read more
Particles with Render Mode - Mesh, Render Alignment - Local and negative...
Steps to reproduce:1. Open attached “Particles.zip” Unity project2. Open “Main” scene3. Select “Particle System” object in Hierarchy... Read more
Compute shader with volume texture fails to dispatch
Reproduction steps:1. Download project "ComputeTest2.zip" and open in Unity2. Open scene ComputeTest3. Enter Play mode (notice there... Read more
[2D] Batching for two or more sprite atlas is calculating incorrectly
Batching for two or more sprite atlas is calculating incorrectly Steps to Repro:1. Play the scene in the attached project > game ... Read more
[Video] Video glitches every time either rendering mode is set to a "Cam...
Video glitches when rendering mode is set to "Camera Far Plane". Steps to repro:1. Open attached project > Open Far Plane Scene.2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row