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Cannot continue offline activation if it was canceled
Steps to reproduce:1. Disable internet connection2. Open the Unity Launcher3. Press "Manual Activation:4. Press "Cancel"5. Press "Ma... Read more
[Editor] Crash on switching build platform twice
Editor crashes when you switch to any platform twice. Steps to reproduce:1) Create a new project.2) File > Build settings3) Switc... Read more
[iOS] Empty project crashes with _kCVPixelBufferMetalCompatibilityKey or...
How to reproduce:1. Create a new empty project2. Build and run on device which runs iOS 7Result: crash When project runs using Metal... Read more
[IL2CPP] Build fails when specific dll files are in the project
To reproduce: 1. Download and open attached "UnityInterpreter.zip" project.2. Change build target to something that supports IL2CPP ... Read more
License system gets new license info every few seconds, triggering the d...
License system gets new license info every few seconds, triggering the domain reload and causing lag in the in the editor. Read more
Shader error in 'MC/Toon': profile specifier "nointerpolation" not allow...
To reproduce:1) Open attached project2) In main Assets folder, find MC.Toon Shader Expected: No compilation errorsActual: https://i.... Read more
Assembly Definition Files Break UWP Build
How to reproduce:1. Download attached project file and open "TestScene".2. Change Platform to UWP.3. Press Build Expected result: Bu... Read more
Incorrect lighting when using multiple terrain.
The lighting generated for terrain looks to be incorrect and has crashed for me once. Steps to reproduce- Create a terrain in the he... Read more
[Android] Ping causes lag
Steps to reproduce:1. Open QA attached project "AndroidPingPerformance.zip"2. Build it on an Android device3. Observe the frame rate... Read more
Preferences window can not be resized horizontally causing issues with c...
Steps to reproduce:1. Open attached project2. Open Edit -> Preferences3. Notice that the name field is too long to be displayed p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal