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[Android][Timeline] Animated UI Object gets wrong values in Animation wh...
Reproduction steps:1. Open "WrongAnimationTargetTimeline.zip" project2. Open "ASDF" scene and Enter Play mode3. Press the button and... Read more
Selecting constant Physical Size in Editor to set up a UI does not match...
To reproduce: 1. Download attached "ConstantPhysicalSizeTest.zip" project and open in Unity2. Open "SampleScene" scene3. Set platfor... Read more
[UI] Animation transition is shown as taking different path when transit...
How to reproduce:1. Open the attached "case_1171704" project2. Open the "BugScene"3. Make sure the Animator window of a "Cube" GameO... Read more
Physics.ComputePenetration returns false for some collider combinations ...
Steps to reproduce:1. Open project (PhysicsComputePenetration WithMeshRenderer.zip)2. Open the Main scene2. Select collider and Caps... Read more
Unable to modify alpha channel of BC7 texture using OnPostProcessing whe...
How to reproduce:1. Open attached project "BC7AlphaOverride.zip"2. In Project window, select "Test_L1x"3. In Inspector window, enabl... Read more
Baking lighting with the Progressive GPU or CPU lightmapper hangs and ne...
How to reproduce:1. Open the attached "LightmappingHang.zip"2. Open the "LightmanScene" scene3. In the Lighting window, click Genera... Read more
Changes in the Services tab are not saved in UnityConnectSettings file u...
How to reproduce:1. Create a new project or open any existing one2. Open Services tab3. Turn Ads on4. Navigate to the project direct... Read more
VCS: addition of "ChangeSet changeset = null" argument to Provider.Check...
Provider.Checkout public API got a new optional argument for the changeset it should get checked out at. This however breaks precomp... Read more
[DOTS][ECS][Hybrid Renderer] MaterialPropertyBlock instanced Data does n...
Customer is currently making use of BatchRendererGroup using the RenderMeshSystemV2 of Hybrid Renderer, it's modified in some Areas ... Read more
[XR][Hololens] Pixelated shadows are rendered on using Forward Rendering...
Shadows are pixelated when Forward Rendering Path is used. Steps to repro:1. Open the attached project.2. File > Build Settings &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions