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[iOS] Appending builds with different target devices results in FileNotF...
When appending iOS builds that were built for 'iPhone & iPad', for example with 'iPhone Only' setting, FileNotFoundException appears... Read more
Rendering doesn't execute on multiple cores when Graphics Jobs are enabled
To reproduce: 1. Open attached project 2. Build standalone project with Graphics Jobs enabled and graphics API set to Direct3D12 3.... Read more
BoxCollider Size values get multiplied by 2 when using EditorJsonUtility...
When using "UnityEditor.EditorJsonUtility.FromJsonOverwrite" with a BoxCollider, the Size values of the BoxCollider component get tw... Read more
[HoloLens] Editor crashes after connecting to remote device after using ...
Steps to reproduce: 1. Create a new Unity project 2. Switch platform to WSA and check Virtual Reality supported in the project setti... Read more
[WSA] Touches do not invoke OnDrag when CursorLockMode.Locked on all Win...
Steps to reproduce: 1. Open the attached project (BugProject.zip) 2. Switch platform to Windows Store 3. Add BugScene to build 4. Bu... Read more
[iOS][Shaders] Specific shaders doesn't show; give errors based on selec...
Reproduction steps: 1. Open the attached project. 2. Build and run it for iOS. - Notice the errors in the Editor console. - Notice... Read more
[iOS] Null is not returned in UnBox() causing a compiler error in il2cpp...
iOS: Compile error in il2cpp-codegen.h The following code doesn't compile under iOS (XCode 8.2.1, iOS 10) unless you add the last l... Read more
UnusedBytecodeStripper2 throws exceptions after iOS build completes
Steps to reproduce: 1. Open the project attached 2. Build to iOS 3. Observe the console Result: Errors are thrown after build compl... Read more
A specific animation character moves both directions vertically, instead...
To reproduce: 1. Open project 2. Play 'mainScene' Expected: 'Rabbit will be jumping from the hat' (expected and actual result gifs ... Read more
Adding a child with the UI component to a GameObject under the same Canv...
How to reproduce: 1. Open the attached "Dropdown Bug Reproduction" project 2. Expand the "Canvas" GameObject in Hierarchy and inspe... Read more
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