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0
votes
Fixed

EnumField control shows parts of another texture (may [not] be related t...

UI Toolkit

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Jun 11, 2019

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Version/s:

There is a visual artifact in the UIElements' EnumField control with the latest NorthStar build. May/may not be related to slicing, ... Read more

0
votes
Fixed

[Player Settings] [Common] [Rendering] - Static and Dynamic Batching sho...

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Apr 18, 2024

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Version/s: 6000.0.0b16, 6000.1.0a7, 7000.0.0a1

Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more

0
votes
Fixed

[TextureSheetAnimation] Start Frame range is one frame longer than avail...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b14

The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more

0
votes
Fixed

[iOS] [ARkit] Memory related hard crash with "Lost connection to" Xcode ...

iOS

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Aug 16, 2018

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Version/s: 2018.2.0f2

Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device.3. Start tapping the AR button.- After 120-2400... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

1
votes
Fixed

Memory leaks stop textures from getting unloaded from memory when the te...

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Apr 20, 2023

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Version/s: 2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a12

Reproduction steps:1. Open the attached project "SampleProject_2020"2. Open the “Assets/Scenes/SampleScene” scene3. Open the Memory ... Read more

0
votes
Fixed

[TMP] MissingReferenceException is thrown on deleting Text (TMP) prefab ...

Package: TextMeshPro

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Dec 26, 2019

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Version/s: preview.3 - 3.0.0, preview.1 - 3.0.0

On deleting Text (TMP) prefab from Project window causes editor to throw MissingReferenceException, after that same exception is thr... Read more

0
votes
By Design

UI sprites differ when one of them has transparent background, other has...

Graphics - General

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Jan 14, 2019

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Version/s: 2018.3.0f2

How to reproduce:1. Open attached Unity project2. Load scene "Gradient" Expected result: Both sprites looks the same.Actual result: ... Read more

6
votes
Fixed

[ANDROID] [IPv6] Using IPv6 doesn't work on Android when using .Net 2.0 ...

Android

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Jun 10, 2016

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Version/s: 5.3.5f1

To reproduce:1) Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/library/mac... Read more

0
votes
By Design

Shaders are included into build even when they do not appear in Scenes

Shaders

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Mar 23, 2017

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Version/s: 5.6.0f1

Shaders that are in Assets folder in an empty project add up a lot of time when building. This was not happening in Unity 5.3 as Sha... Read more

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