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0
votes
Fixed

Memory usage constantly increases after using UI Canvas at runtime

Themes

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Jun 23, 2017

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Version/s: 2017.2.0b1

In play mode, memory usage constantly increases after using UI canvas at runtime. Even if no tasks are performed, memory consumption... Read more

0
votes
Won't Fix

Wrong color for the scenes section in Build Settings

Editor - Other

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Jun 23, 2017

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Version/s: 2017.2.0b1

Steps to reproduce : - create a new project - go to Build Settings and notice the color of the scenes section Note: Regression fro... Read more

0
votes
By Design

MonoBehaviour::OnAudioReadFilter processing does not affect audio when A...

Audio

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Jun 20, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the "UnityPlayOnAwakeBug" scene in the attached project 2. Select the "Trigger Source" Game Object from the Hi... Read more

0
votes
Fixed

2D Colliders Gizmos lag behind the transform of the game object when its...

Physics2D

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Jun 22, 2017

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Version/s: 2017.2.0b1

This might not be a bug, but a possible inconsistency between 3D and 2D Collider Gizmo drawing which might confuse our users To rep... Read more

0
votes
Fixed

[UNDO][Regression] Unity crashes after deleting a particle system and un...

Visual Effects - Legacy

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Jun 23, 2017

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Version/s: 2017.2.0b1

To reproduce: 1. Open attached project 2. Open "Test Scene" if not opened 3. In hierarchy, delete "LightEmitter" game object 4. Undo... Read more

0
votes
Duplicate

Editor Crash while idling

Themes

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Jun 23, 2017

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Version/s: 2017.2.0b2

Editor Crash while idling I left the editor open for >1h doing nothing it's quit possibly not easy to repro, but try and open the ... Read more

0
votes
By Design

[CommandBuffers] Realtime shadows are delayed when shadow projection par...

Progressive Lightmapper

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Jun 23, 2017

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Version/s: 5.4.5f1

When using command buffers, shadowmaps are delayed when fetching shadow projection parameters. Steps for reproduction: 1) Download... Read more

0
votes
Postponed

Simple script will throw "Too many Heap sections"

Mono

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May 10, 2012

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Version/s:

When running small and large allocation interleaved and leaving some of the small allocation unfreed, suddently mono can not garbage... Read more

0
votes
Postponed

Repeated Set/GetPixels calls increases memory use by application

Mono

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Jun 04, 2014

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Version/s: 4.5.0f6

To reproduce: 1) Open attached project and scene inside it. 2) Open up something to capture RAM amount like Task or Process Manager.... Read more

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