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1
votes
Fixed

[Mobile Notifications] Unfriendly name used in asset folder structure w...

Package: Mobile Notifications

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Jul 22, 2019

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Version/s: 1.0.2

When the Mobile Notifications package is installed, it creates a settings asset in the following location: Assets/Editor/com.unity.m... Read more

0
votes
Not Reproducible

Package Manager - NullReferenceException occurs when removing a package ...

Packman

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Jul 22, 2019

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Version/s: 2019.3.0a10

If you are only viewing the packages in your project and remove one, a NullReferenceException will occur in the console: Package Man... Read more

0
votes
Fixed

Test Framework - Grammatical error in package description text

Package: Test-Framework

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Jul 22, 2019

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Version/s: 1.0.18

When viewing the description of the Test Framework package in Package Manager, the description states: "Test framework for running E... Read more

0
votes
Fixed

ProBuilder - GUI Layer components are used in the Runtime Examples

Package: Probuilder

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Jul 22, 2019

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Version/s: 4.1.0

When you installed the ProBuilder runtime examples via Package Manger, the following warning appears in the console: Component of ty... Read more

0
votes
Fixed

Ping highlight does not mark a folded child GameObject in the Hierarchy ...

Scene Hierarchy

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Jul 22, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b9, 2019.3.0a1

How to reproduce:1. Open user-submitted project (WrongPingDraw)2. Open the 'SampleScene'3. In the Hierarchy window Unfold the GameOb... Read more

0
votes
Duplicate

Timeline - The Timeline Sample contains no assets

Package: Timeline

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Jul 22, 2019

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Version/s: 1.1.0

If you install the Timeline Sample via Package Manager and go to the installed location in Project View, the folder will be empty. 1... Read more

1
votes
Fixed

Settings Manager - Namespace errors appear when Samples are installed

Package: Settings Manager

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Jul 22, 2019

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Version/s: 2019.3.0a10

Upon installing the Settings Manager Samples via Package Manager, a namespace error will appear in the console: Assets\Samples\Setti... Read more

0
votes
Fixed

Crash on "GetGfxDevice() should only be called from main thread" when lo...

Addressable Assets

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Jul 18, 2019

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Version/s: 2018.4.0f1, 2018.4.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9Not reproducible wit... Read more

0
votes
By Design

[TMP] Sprite sheet prevent adding of new sprites when none are added

Package: TextMeshPro

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Jul 12, 2019

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Version/s: 1.0.21

Steps to reproduce:1. Open QA-supplied project2. Select the Sprite Sheet In Project -> Assets -> Concrete-Texture-7_2048x3. De... Read more

0
votes
Fixed

Unity Editor crashes when resizing Preferences window on Mac VM with no GPU

Progressive Lightmapper

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Jul 11, 2019

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Version/s: 2018.3, 2018.4.3f1, 2019.1, 2019.2, 2019.3

Steps to reproduce:1. Open a new project on Mac VM with no GPU2. Unity -> Preferences3. Try to resize Preferences window -observe... Read more

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