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IL2CPP doesn't properly handle invalid surrogate pairs causing crash
TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more
[UWP] Development Console present When not in Development Build on HMD
How to reproduce:1. Open the attached "Test UWP Console.zip" project2. Plug-in Acer HMD device3. Switch and Build to UWP (without De... Read more
[Metal] [iOS] Application crashes on BufferMetal::SetData when multithre...
Reproduction steps:1. Open project in "case_1274547-minimum.zip"2. Build the project for iOS and deploy it to a device3. Wait Actual... Read more
[UI Toolkit] [iOS] Text gets copied from a newly selected Text Field to ...
Steps to reproduce:1. Open the project in "TestUIBug_Project.zip" (608.9 KB)2. Build the project for iOS and deploy it to a Device3.... Read more
High memory usage in the Editor when using Vulkan with HDRP
How to reproduce:1. Open any HDRP project or create a new HDRP project2. Switch Graphics API to Vulkan3. Open Task Manager and inspe... Read more
Child Entities loses Prefab tag when calling GhostCollectionSystem.Creat...
How to reproduce:1. Open the attached project's "case_1308901-Project.zip" Scene labeled "TestScene"2. Open the DOTS Entities Inspec... Read more
hdr:true in the ColorUsageAttribute is not respected when the Inspector ...
How to reproduce:1. Open the attached '1312714.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'GameObject'4. Click on t... Read more
UI Builder throws MissingMethodException when clicking on elements in th...
How to reproduce:1. Open the attached project2. Click Window > UI Toolkit > UI Builder3. Click on any element in the Hierarchy... Read more
[PolyBrush] Undo for Texture Painting does not remove paint changes
How to reproduce:1. Open the attached project.2. Open the Polybrush window.3. Select texture paint (Texture + wall icon) and start p... Read more
[UI] GI progress bar is frozen until it's hovered on when auto-baking or...
Steps to repro:1. Create new project on Windows and open "SampleScene" scene;2. In the Lighting window (Window>Rendering>Light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched
- Test Shader appears twice in Material Shader selection menu
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP