Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2
2020.2.2f1
2021.1
2021.2
Issue ID
1312714
Regression
No
hdr:true in the ColorUsageAttribute is not respected when the Inspector is in the Debug mode
How to reproduce:
1. Open the attached '1312714.zip' project
2. Open 'SampleScene'
3. In the Hierarchy select 'GameObject'
4. Click on the three dots located in the upper right corner of the Inspector and select 'Debug'
5. Open the Color picker by clicking on the My Color field in the Inspector
Expected result: The HDR Color picker is opened
Actual result: The non-HDR Color picker is opened
Reproducible with: 2018.4.32f1, 2019.4.20f1, 2020.2.4f1, 2021.1.0b7, 2021.2.0a7
Notes:
- The issue doesn't reproduce when the Inspector is in the 'Normal' mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Log shader compilation does not give info on which shader instance had a variant compiled
- Label text overflows its rect when resizing the Game view in Free Aspect
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a12