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Custom Editor that uses SerializedProperties works as expected until dup...
Steps to reproduce : - open the SpriteDemo scene.- select one of the sprites.- play with the "Texture" property so you can see the s... Read more
Tree changes its size in playmode
Steps to reproduce : - open the project attached at case 539167- open the scene KnobwoodEstates- press play and notice the scale of ... Read more
Editor windows do not reload after switching the project and then switch...
Steps to reproduce : - open the project- go to Smooth Moves > Tools > Control Panel- dock the custom editor- open a new projec... Read more
[Lightmaps] Black geometry in demo projects when clearing lightmaps
- Load the Shadowgun demo scene- Clear lightmaps- Run demo or move around inside the building - observe black geometry Other notes: ... Read more
Shortkeys without modifiers using undescore notation doesn't work
See user's description."Edit/Test _g" - doesn't work when press "g", but works for "Shift+g"1 Open project2 Press "g" - nothing in c... Read more
Crash on switch platform to Flash
1) What happenedCrash on switch platform to Flash 2) How can we reproduce it using the example you attached1 Open Project2 Press Fil... Read more
[Collision] [Graphics] Particle System visualization for solid gives a "...
Steps to reproduce : - open ShurikenWorldCollisionTestScene- select "Particle System" game object- start Particle Effect if not alre... Read more
.wav and .aiff audio doesnt work on Flash
1) What happened.wav and .aiff audio doesnt work on Flash 2) How can we reproduce it using the example you attached1 Open project2 O... Read more
Build Settings. Can't move selected scenes in list if Build Settings win...
Steps:1. Open File->Build Settings2. Add several scenes to the list.3. Select one or two scenes.4. Press and hold left mouse butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"