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0
votes
Fixed

GlobalObjectIdGlobalObjectIdentifiersToObjectsSlow sometimes returns a r...

Build Pipeline

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Nov 09, 2020

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Version/s: 2019.4, 2020.1.11f1, 2021.1

Reproduction steps:1. Import GlobalObjectIdBug.cs2. Click Window -> GlobalObjectID bug. Expected result: Null objects and a Direc... Read more

1
votes
Fixed

[XR SDK] Line renderer collides the controller when Single Pass renderin...

XR SDK

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Apr 27, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a14

Reproduction steps:1. Open the attached project ("1332105R.zip")2. Open the "SampleScene" scene3. Enter Play mode4. Set Game windows... Read more

0
votes
Won't Fix

iOS: "Shader compilation failed" error in the log

iOS

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Apr 21, 2016

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Version/s: 5.4.0b16

- Create new empty project- Build it for iOS (with any backend Mono or IL2CPP)- Run on a device- See an error in the xCode log (full... Read more

0
votes
Fixed

[OpenXR] OpenXR plugin throws errors when developing without connected V...

Package: OpenXR Plugin

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Nov 17, 2022

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Version/s: 1.5.0, 1.5.3

Steps to reproduce:1. Open the attached user's project "TestProjectBugReport.zip"2. Make sure the OpenXR is selected as the XR plugi... Read more

0
votes
By Design

After light bake, when light is switched from Baked to Realtime - it doe...

Progressive Lightmapper

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May 24, 2019

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Version/s: 2018.2.21f1

Steps to reproduce:1. Open a the scene3. Switch light type to Baked.4. Bake lighting5. Switch the light back to Realtime, move the l... Read more

0
votes
Fixed

Compute Shader is not using defined constants when setting data with Set...

Shader System

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Apr 03, 2022

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Version/s: 2020.3, 2021.2.17f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open project "ComputeShaderSetConstantBuffer.zip"2. Enter Play Mode3. Observe the Console For Dx11 / 12 API: Run... Read more

0
votes
Fixed

WheelCollider: setting steer angles to -5e-37 can confuse simulation

Physics

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Feb 13, 2015

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Version/s: 5.0.0f1

To reproduce:1. Open attached project2. Open Bugged scene3. Press play4. Steer the skateboard back up the hill toward the cylinder5.... Read more

0
votes
Duplicate

SetTextureOffset does not work when using it with an UI image

Shader System

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Nov 13, 2020

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Version/s: 2019.4.12f1, 2019.4.14f1, 2021.1

Reproduction steps:1. Open the user's attached "New Unity Project" project2. Open Assets/Scene/SampleScene3. Enter Play Mode4. Obser... Read more

0
votes
Fixed

Graphics.DrawProcedural doesn't work like in DX11 when used with DX12

DirectX12

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May 29, 2023

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Version/s: 2022.2.21f1, 2023.1.0b18, 2023.2.0a16

Reproduction steps:1. Open the attached “ProceduralBugDX12.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter t... Read more

0
votes
Fixed

Particle System Trails do not die after Particles die when Instantiating...

Visual Effects - Legacy

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Jun 13, 2019

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Version/s: 2018.2.0a1, 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more

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