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Crash on "MonoBehaviour::AddImageEffectCallbacksToManagers" when scene i...
Reproduction steps:1. Open attached project.2. Open and play "t4" scene.3. Editor crashes on: 0x000000014033A342 (Unity) MonoBehavio... Read more
[MenuItem]New menu item with very long name is broken
Steps to reproduce:1. Create a new project.2. Create a new script inside of "Assets" folder and name it "Test".3. Copy-paste these l... Read more
EditorGUILayout.Slider() interferes with 3D handles in Scene Window
Steps to reproduce this issue:1. Open attached project's "784599.zip" scene "test".2. Select "Cube" in hierarchy.3. Try to move the ... Read more
0x80070057 and 0x887A0005 errors on Intel cards
We don't have a solid repro case for this, but we have lots of errors with 0x80070057 and 0x887A0005 ( DXGI_ERROR_DEVICE_REMOVED ? )... Read more
[HumanPoseHandler] GetHumanPose crashes when using it with a humanoid av...
How to reproduce:1. Open the attached project2. Open crash scene3. Select SKELETON in hierarchy and notice that it has HumanPoseHand... Read more
[Standalone] SetActiveScene removes lightmaps of all other loaded scenes
Steps to reproduce: 1. Open attached project2. Rebuild lightmaps for both scenes3. Build and run project4. In build press "A", this ... Read more
[WSA] Changing terrain texture at runtime getting visual artifacts
When changing terrain texture on runtime, texture data seems to get corrupted, rendered with wrong colors or sometimes not appearing... Read more
[Metal][OSX] Shader that works on iOS Metal and GLCORE crashes OSX Metal...
To Reproduce: 1. Build and run the attached project on OSX with Metal.2. Observe that when the scene is loaded the app freezes, with... Read more
[particles] Its not possible to query the MinMaxCurve mode without an er...
We do not support reading curves from the MinMaxCurve class and throw an error to state this however as a user how do I check the mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code