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Scene window view point continues to change after the window has lost focus
1. Split Scene window and Game window in different tab group so that you can see them at once.2. Move Window focus to Scene window3.... Read more
Hierarchy search with type is case sensitive
Steps to reproduce : - create a script and rename it "Gate"- create an object and also rename it "Gate"- attach the script to the ob... Read more
Scenes are not imported correctly from Cinema 4D
Child objects end up with their texture no longer linked to a material. Read more
"var popupItems" with same label name are combined
To reproduce:- Open attached project and launch "scene"- Hit Play and select the Main Camera- In Inspector, toggle the "label" param... Read more
Audio Memory usage is incorrect in Profiler
Could reproduce in Version 4.2.0a1 (e507cb846753) To reproduce:- Open attached project "AudioMemoryUsage.unitypackage" and launch "t... Read more
[Terrain] Texture applied to terrain splat alphamap appears twice as bright
Press play. Script MapHandler.js fetches height map from Google and terrain is sculpted according. Then the script fetches splat map... Read more
Parented Camera breaks the Physics.Raycast command
Steps to reproduce : - import the project attached- play the scene- press the plus icons within the rectangles on both and press the... Read more
Importing does not recognize .txt files as resources in a resources folder
Steps to reproduce : - import the project attached- select "reimport all"- notice the warning in the console- reimport "CBX Game" fo... Read more
The RequireComponent attribute (in C#) does not add the component
- Create a class deriving from MonoBehaviour and add the [RequireComponent(typeof(MeshFilter))] attribute to the class. - Add the co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"