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[iOS] Null is not returned in UnBox() causing a compiler error in il2cpp...
iOS: Compile error in il2cpp-codegen.h The following code doesn't compile under iOS (XCode 8.2.1, iOS 10) unless you add the last l... Read more
UnusedBytecodeStripper2 throws exceptions after iOS build completes
Steps to reproduce: 1. Open the project attached 2. Build to iOS 3. Observe the console Result: Errors are thrown after build compl... Read more
A specific animation character moves both directions vertically, instead...
To reproduce: 1. Open project 2. Play 'mainScene' Expected: 'Rabbit will be jumping from the hat' (expected and actual result gifs ... Read more
Adding a child with the UI component to a GameObject under the same Canv...
How to reproduce: 1. Open the attached "Dropdown Bug Reproduction" project 2. Expand the "Canvas" GameObject in Hierarchy and inspe... Read more
[WebGL][Win] build fails when TEMP folder is set to root of a partition
-e: see title -repro on 553f1, 560f3, 2017.1b1 -repro: --change your TEMP and TMP env variables to point to a root of a partition ... Read more
Enabling MaskableGraphic will cause GC spikes if Canvas contains UI elem...
Reproduction Steps: 1. Import attached project. 2. Open "test" scene. 3. Enter Play mode. 4. In Hierarchy, drag "Filled Simple 1" fr... Read more
There is no opening/collapse animation in PlayerSettings -> Splash Image...
Reproduction steps: 1. Create new project. 2. Go to player settings. 3. Opening and collapse splash image. Expected result: Logos* ... Read more
Editor crashes in mono_add_process_object when building project
To reproduce: 1. Open the project, attached by user 2. Build standalone project Expected: editor does not crash Actual: editor cra... Read more
[iOS] VideoPlayer does not playing video on iOS devices
Reproduction Steps: 1. Open User's project 2. Build to iOS 3. Deploy to iOS device 4. Notice that video is not playing Expected beh... Read more
Transform pointer is not a transform instance in OnEnabled causing crash
Steps to reproduce: 1. Open attached project 2. Open "main" scene 3. Open UIObject.cs 4. Change DoBuggyThings(false) in Awake fucnti... Read more
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