Search Issue Tracker
Fixed in 2017.2.0f3
Votes
1
Found in
5.6.0f3
Issue ID
899441
Regression
Yes
Enabling MaskableGraphic will cause GC spikes if Canvas contains UI elements
Reproduction Steps:
1. Import attached project.
2. Open "test" scene.
3. Enter Play mode.
4. In Hierarchy, drag "Filled Simple 1" from Assets folder into Canvas.
5. In Profiler, observe GC Allocated in Memory.
6. Activate Image objects in Canvas.
7. Drag "Filled Simple 1" into Canvas again.
8. Observe GC Allocated.
Expected result: GC Allocated spikes should not become larger.
Actual result: GC Allocated spikes become 10 times larger.
Reproducible with: 5.6.0f3, 2017.1.0b1
Not reproducible with: 5.5.3p1
Regression introduced in: 5.6.0b8
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Eldirfar
Aug 12, 2017 00:50
Any patch for 5.6?