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CommandBuffer rendered meshes disappears when rendered against the skybox
Reproduction steps:1. Open attached project.2. Open "DeferredDecals > _DeferredDecals" scene.3. Align the checkered cubes to the ... Read more
[StandardShader] Occlusion is not updated according to the Height Map
Reproduction steps:1. Open attached project.2. Open "TestScene" scene.3. Select "Cube" game object.4. Expand the material in the ins... Read more
Resetting Editor Settings yields IndexOutOfRangeException
Reproduction steps:1) Open any project - can be empty.2) Open up Edit > Project Settings > Editor3) In upper right of an Inspe... Read more
Shadowy patterns in the editor on the game object when the scene/game wi...
Reproduction steps:1. Open attached project.2. Open "TestScene" scene.3. Select "Main Camera" game object.4. Go to "GameObject > ... Read more
[Android] [OpenGLES3] Shader Not Working on Adreno 3xx on Lollipop
To reproduce:1) Open attached project2) Open "DemoSceneDesigner" scene3) Build and run on device4) Notice that the lines aren't rend... Read more
[iOS] Application freezes when trying to load many WWWs simultaneously
Steps to reproduce: 1. Open attached project2. Build the project for iOS3. Build the generated Xcode project to a device4. Notice th... Read more
Lambert with SurfaceOutputStandard parameter outputs "Syntax error"
Steps to reproduce:1) open users attached project2) select 'SurfaceLambert' shader from project view3) notice the printed error Actu... Read more
[DirectX] GrabPass causing vertical flip on Blit when using temporary Re...
Reproduction steps:1) Open attached project "FlippingBug"2) Open scene "FlippingTest"3) Enter play mode--- You should see that the g... Read more
Standalone crashes at RuntimeSceneManager::FindSceneByName when loading ...
Steps to reproduce: 1. Open attached project2. Build and run project3. It crashes right after it is opened Is related to setting Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code