Search Issue Tracker
Cubemap not rendered correct when Image Effect is enabled
To reproduce:- Open attached project and launch "TestImageEffects" scene- Select Main Camera- Click the "Render Cubemap" button in I... Read more
Volatile fields cause build corruption
- Create a script with volatile field- Add the script to the scene- Build e.d. Standalone player in the Development mode.- See error... Read more
Light intensity doesn't match between UV charts
Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more
[TEST CASE] Shadow leak in lightmap
Project available in case 513102: 11/13/2014 1:46 PM editLight leaks in places of contacts / intersection between 2 objects. Note th... Read more
Light leaks on the edges of lightmap charts
Light leaks on edges of chart borders polygons. Visible on low resolution Lightmaps. Read more
[TEST CASE] Artifacts in lightmaps on simple geometry
Strange light artifacts on pretty simple geometry:1) artifacts on almost flat geometry,2) note that almost identical geometry produc... Read more
(Beast era)Shadow strength of the Light does not affect lightmaps
Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more
Sometimes smooth polygons are treated as flat by Beast
Sometimes Beast starts to treat smooth geometry as flat faced. Read more
Padding is applied only to objects not charts
Lightmap padding is applied only to separate objects. Instead padding must be applied for every separate chart. In repro case sphere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled