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0
votes
Fixed

Input System Auto-Switch locks on one device when it's disabled and re-e...

Package: Input System

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Mar 30, 2020

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Version/s: preview.6 - 1.0.0

To reproduce: 1. Open attached project ("case_1232039.zip") 2. From Hierarchy select "PlayerInput1" Game Object 3. Press Play and fo... Read more

0
votes
Won't Fix

Warnings about a class existing in multiple namespaces in a single file ...

Scripting

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Apr 13, 2020

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Version/s: 2019.3.0a11, 2019.3.8f1

How to reproduce: 1. Create a new project 2. Download UniRx from https://github.com/neuecc/UniRx 3. Drag UniRx files into the projec... Read more

0
votes
Not Reproducible

[GPU PLM] Editor stalls after closing error during GI baking when AO exp...

Progressive Lightmapper

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Apr 16, 2020

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Version/s: 2020.2.0a7

Steps to repro: 1. Open the attached project and 'AVP6_Desktop' scene; 2. In the Hierarchy select 'Camera' gameobject; 3. In the Ins... Read more

0
votes
Fixed

Memory leak in Line Renderer when build is running in batchmode

Visual Effects - Legacy

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Mar 02, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps: 1. Open the attached project "1224501.zip" 2. Build the project 3. Run the built project from Terminal/Power She... Read more

0
votes
Fixed

Editor doesn't stop importing or creates fake duplicates of files when t...

Asset - Database

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Apr 14, 2020

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Version/s: 2019.3, 2019.3.0a1, 2019.3.5f1, 2020.2

How to reproduce: 1. Download the "ExampleFiles.zip" 2. Create a new project 3. Open the project's Assets directory using any file e... Read more

0
votes
Fixed

Data isn't auto-loaded from Single to Compare tab when Profile Analyzer ...

Package: Profile Analyzer

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Apr 16, 2020

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Version/s: preview.1 - 0.6.0

To reproduce: 1. Create a new project and add Profile Analyzer package 2. Window > Analysis > Profile Analyzer > Open Profiler Windo... Read more

0
votes
Fixed

[PostProcessing] Burger buttons for PostProcessing volume component are ...

Post Processing

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Apr 16, 2020

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Version/s: 2019.3.0a3, 2020.1, 2020.1.0b5, 2020.2

For all postprocessing effects under post-process Volume component, the burger buttons are misaligned and are positioned lower than ... Read more

1
votes
By Design

[URP] On/ Off buttons are not available for PostProcessing effects via G...

URP Features

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Apr 16, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.1.0b5, 2020.2

On/ Off buttons for manipulating each postprocessing effect in Volume component is not available for Global Volume GameObject. Postp... Read more

0
votes
Fixed

[Profile Analyzer] Data is re-analyzed when capturing new data in Profiler

Package: Profile Analyzer

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Apr 16, 2020

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Version/s: 0.6.0-preview.1

How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profile Analyzer (Window->Analysis->Profile Analyzer) 3. At the... Read more

0
votes
Fixed

TextMesh Pro label is still shown when its text is deleted and its scale...

Package: TextMeshPro

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Apr 16, 2020

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Version/s: 2.1.0-preview.7

How to reproduce: 1. Open user's attached "TMPBug" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Enter "aff" in the text... Read more

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