Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.4.X, 2020.2.X, 2021.1.X
Votes
0
Found in
2020.1
2020.1.12f1
2020.2
Issue ID
1297149
Regression
No
[Android] FPS gets throttled by 2/3rds when Application.targetFrameRate < 60 on Pixel devices with 90Hz displays
Repro steps:
1. Open attached project
2. Download ARCore Extension package from https://github.com/google-ar/arcore-unity-extensions/releases/ and add it in the Package Manager
3. Build and Run on Android
4. Press the buttons on the screen to change the target frame rate
5. Try putting the app in the background and resuming or locking/unlocking the device if it doesn't repro
Actual: The reported frame rate is only 2/3rds of the target
Reproducible with: 2020.1.17f1, 2020.2.0b13
Not reproducible with: 2021.1.0a1, 2021.1.0a9
Tested and reproduced on:
VLNQA00319, Google Pixel 4 Android 10.0.0, CPU: Snapdragon 855, GPU: Adreno 640
Notes:
- Couldn't build the project on 2019.4/2018.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Add comment