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2
votes
Fixed

Coroutines generate garbage in MoveNext

Scripting

-

Mar 31, 2016

-

Version/s: 5.4.0b13

Coroutine::MoveNext causes the return value (a bool) to be boxed, which causes an allocation. Reproduction Steps:1. Run the attached... Read more

0
votes
Fixed

The Help option under My Account on Unity's home screen points to the wr...

Launcher

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Mar 31, 2016

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Version/s: 5.4.0b13

The Help option in the My account menu on the Home Screen opens Unity's Manual page. I would expect a page that has smth to do with ... Read more

0
votes
Fixed

[Shuriken] Saved by batching of multiple particle systems is not indicated

Shuriken

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Mar 30, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. (ParticlesDynamicBatchingStrip.zip)2. Open scene: Scene10_Test3. Press ... Read more

0
votes
By Design

Documentation button is absent in betas for some Items

Editor - Other

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Mar 31, 2016

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Version/s: 5.4.0b13

Documentation button is absent in betas for some Items 1. What happenedSome objects (Font, AnimatorControllerOverride) lost link to ... Read more

0
votes
Fixed

[Android][ES3.1]Geometry shaders do not render on Mali devices

OpenGL

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Mar 25, 2016

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Version/s: 5.3.1f1

Reproduction steps:1) Open users attached project.2) Go into playmode (if platform is set to Android do Edit>Graphics Emulation&g... Read more

0
votes
Not Reproducible

[Regression][5.3][OSX] ALLOC_TEMP_THREAD errors are shown after clicking...

Editor - Other

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Mar 31, 2016

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Version/s: 5.4.0b13

Steps to repro: 1. Open Unity on OSX 10.11;2. Create new project and scene;3. Modify scene (e.g. add some gameobjects);4. Open Asset... Read more

0
votes
By Design

[GI] Light probe jumps around randomly near stretched billboard particle...

Global Illumination

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Mar 24, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached project. (LightProbe.zip)2. Open scene: main3. Simulate particle system "Anubis ... Read more

0
votes
Fixed

Blittable structs aren't blitted in native method calls

IL2CPP

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Mar 31, 2016

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Version/s: 5.3.4p1

How to reproduce: 1. Open attached project2. Build to iOS3. Open the Xcode project4. Search for "FakeNativeMethod" and inspect the p... Read more

0
votes
Fixed

[Android] Large FOV results in shadow artifacts

Android

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Jan 13, 2016

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Version/s: 5.3.1f1

2. How we can reproduce it using the example you attachedProblem1.- Increase the FOV to 100 on the main camera- Build targetting and... Read more

3
votes
Fixed

RigidBody.collisionDetectionMode cannot be set during runtime if it is i...

Physics

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Mar 31, 2016

-

Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project2. Open the "DoesNotWorkExample" scene within the Editor.3. Press the "Play" button.4... Read more

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