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"* Assertion at ..\mono\mini\unwind.c:620, condition `cfa_reg != -1' not...
To reproduce: 1. Change computer's System Locale to Arabic (Algeria) 2. Launch Unity 3. Create new project 4. After the project is ... Read more
[Linux Editor] Tooltips for Inspector items don't disappear until mouse ...
Tooltips for Inspector items frequently don't appear, until the mouse is clicked on them, and don't disappear after moving the mouse... Read more
Some Asset Bundle components have different m_PathID compared to new Ass...
1. Open project attached(AssetBundleRebuildTest1.zip) 2. Click "BuildTools/Build/Build AssetBundles for Win64" in the menu to build ... Read more
When Image component is added to a child through script, methods OnEnabl...
There is an attached project with a script, which creates 10 child objects and add Image component to them. Also there are OnEnable ... Read more
No PC, Mac & Linux Standalone module loaded when trying to build for Fac...
To reproduce: 1. Remove Facebook Gameroom build support by going to {Unity Install Folder}\Editor\Data\PlaybackEngines and deletin... Read more
Error fails after search in AssetStore from Project
Assertion fails after searching in Project -> AssetStore on opening Show in Asset Store. 1. Open Unity. 2. In Project search: -... Read more
EditorApplication.playmodeStateChanged is called when scrolling through ...
1. Open the Scene scene and run it. 2. Open the Profiler Window, enable it and Pause the game. Notice that console has a log of play... Read more
ArgumentException errors is thrown when moving sub state machine into th...
To reproduce: 1. In a new project, create animator controller 2. Create new sub state machine 3. Move into the new sub state machin... Read more
"No PC, Mac & Linux Standalone module loaded" in Facebook Build Settings
To reproduce: 1. Remove Facebook Gameroom build support by going to {Unity Install Folder}\Editor\Data\PlaybackEngines and deletin... Read more
[WSA] Build and Run gives the error with Visual Studio 2017
Steps to reproduce: 1. Open any project 2. Switch platform to Windows Store 3. Build and Run 4. Observe the error in the Console Ex... Read more
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