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Profiler: 'Audio Voices' term is misleading
Profiler: As a user the term 'Audio Voices' is a bit confusing. Maybe it would make more sense to the user if the term "FMOD Audio C... Read more
Errors in the console when having long names for assets
Steps to reproduce : - create a windows folder on the desktop- name that folder the longest name possible that windows allows- now c... Read more
Inaccurate NavMesh baking with small height
Repro- Create surfaces with different Y coordinate.- Set Bake parameter Height to 0.001- Play with Height Inaccuracy and Bake NavMes... Read more
Asset Store previews of physics material missing their icons in Project ...
-e: as per title, they have icons in the normal project browser -repro:--search for "t:PhysicMaterial" in the project browser--selec... Read more
Ugly button when building or downloading asset store package from Projec...
Search something in the Asset Store from the project browser. Try to buy or import a package that shows up in the results. The Buy o... Read more
Render Texture released twice
Not sure if its really android related, but coincidently I only saw it on android. I'm seeing several of these log errors. In the lo... Read more
[OcclusionCulling][UI] Label "View Volumes" is confusing, maybe call "Ce...
The label in occlusion culling overlay window could be improved perhaps. As a user it would make more sense to call this "View Cells... Read more
Ragdoll wizard should either be removed or improved
Watch the attached ragdoll.swf. Notice how bad the Ragdoll Wizard window gets when being resized. Also notice that I didn't setup th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument