Search Issue Tracker
By Design
Votes
0
Found in
4.0.0b11
Issue ID
492673
Regression
No
Ragdoll wizard should either be removed or improved
Watch the attached ragdoll.swf. Notice how bad the Ragdoll Wizard window gets when being resized. Also notice that I didn't setup the ragdoll quite correctly from the first time. Going in and changing my setup afterwards is almost impossible (you have to go onto the model's bones and rework the joint components, etc), unless I delete the ragdoll setup and I start from scratch (which is also undesirable). This is an ancient piece of Unity that like the Tree Creator and other similar parts of the engine needs a complete overhaul or has to be removed (it currently doesn't raise to the level of the quality in the rest of the engine)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
Add comment