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Fixed
Votes
0
Found in
4.0.0b11
Issue ID
492512
Regression
No
Render Texture released twice
Not sure if its really android related, but coincidently I only saw it on android.
I'm seeing several of these log errors. In the log you can see a nice call stack:
m_Memory.renderTextureBytes<0
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCameras(Rect&, Boolean, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Boolean, Boolean) (at C:\BuildAgent\work\a0f11f3559d72c6d\Editor\MonoGenerated\Editor\EditorGUIUtility.cs:379)
UnityEditor.GameView:OnGUI() (at C:\BuildAgent\work\a0f11f3559d72c6d\Editor\Mono\GameView\GameView.cs:521)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Applications/buildAgent/work/3df08680c6f85295/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Applications/buildAgent/work/3df08680c6f85295/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\a0f11f3559d72c6d\Editor\Mono\GUI\DockArea.cs:234)
UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\a0f11f3559d72c6d\Editor\Mono\GUI\DockArea.cs:227)
UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\a0f11f3559d72c6d\Editor\Mono\GUI\DockArea.cs:664)
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